But on the whole, it’s right in the ballpark with other 120W(ish) NVIDIA cards, with power consumption at the wall for the entire testbed not exceeding 200W.įor the midrange segment, the GTX 1660 Super (and the GTX 1660 Ti) are the cards to beat when it comes to power consumption and efficiency. With its 125W TGP, the GTX 1660 Super draws ever so slightly more power than either the GTX 1660 Ti or the GTX 1660, particularly in Tomb Raider where the CPU gets a bit more of a workout as well. Shifting to power consumption, our results are in line with NVIDIA’s specifications, as well as what we’d expect for yet another TU116 card. Even under The Division 2, average clockspeeds beat the spec by 60MHz, and in other games It’s more frequently 75 to 90MHz above. In any case, the GTX 1660 Super once again comes in well ahead of NVIDIA’s official boost clock specifications. In this case it’s a tradeoff we’re glad to take, since as we’ve just seen, the extra memory bandwidth on the GTX 1660 Super more than makes up for any clockspeed deficit, launching the Super card well ahead of its GDDR5-based predecessor. Even with NVIDIA’s slightly higher TDP, our GTX 1660 Super card sees a very slight drop in clockspeeds, typically coming in one bin (15MHz, or under-1%) below the original card. The situation with clockspeeds is also very similar, though not entirely a carbon copy of the GTX 1660 (vanilla). 1.05v is essentially a universal limit for NVIDIA Turing GPUs at stock, while the idle voltage of 0.618v is a bit lower than what we’ve seen on other TU116 cards thus far. Using the same TU116 GPU as the GTX 1660 Ti and the GTX 1660 (vanilla0, the voltages are unsurprisingly similar. While a high performing card is good in its own right, an excellent card can deliver great performance while also keeping power consumption and the resulting noise levels in check. Last, but not least of course, is our look at power, temperatures, and noise levels.
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